Introducing Superfun Games for News
Every newsroom needs a game. Not because games are a nice extra, but because a daily puzzle is one of the few things a reader will come back for on purpose, at the same time, every day.
We have been quietly building daily games for newsrooms around the country. Today we are putting the catalog in one place.
Two ways to work with us
Take one off the shelf. Every game below is finished and ready to launch. We rebrand it in your colors, your typography, and your domain. Your readers never see our name unless you want them to.
Or start from scratch. If you want something that only makes sense for your city, your beat, or your audience, we will design it with you. That is usually the more fun conversation.
A finished game, branded as yours, is a fraction of the time and cost of building one.
The catalog
Each of those has its own one-pager with screenshots, specs, and a demo request form. You can also grab the one-sheet PDF for any of them: Texas Two Step, Links, or FlipWords.
The part that makes daily actually possible
A daily game is not really a design problem. It is a content problem. Somebody has to produce a fresh, fair, interesting puzzle every single day, forever, and that is where most in-house game projects quietly die.
This is where AI has been genuinely transformative for us. Our tooling drafts and stress-tests puzzles ahead of time, checks difficulty curves, and flags anything ambiguous or unfair. What lands in front of an editor is a queue of candidates, not a blank page.
The key word there is editor. A human still approves every puzzle that ships. Think of it as autopilot: it flies the route, a person is still in the seat, and nothing goes out without a hand on the wheel. That is what makes a daily cadence survivable for a small team.
More coming soon
We have several more games in the shop, and a few being built right now with partners. If you want something specific, tell us. There is a decent chance it is already half-built on a whiteboard in Jonestown.